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Mapping Competition #2 for Quake 3 Arena

Mappers from the community are encouraged to participate in this competition; both veteran mappers and those looking to get into mapping are welcome to join in on the fun. Prizes will be awarded to the best maps and be judged by the community and players.

:: Competition has finished; Finalists are listed below

 

:: Final Map Pack

  • Competition map pack can be downloaded here

:: Winners

  • 1st: Jochum "Hipshot" Skoglund with solitude
  • 2nd: Tom "Phantazm11" Perryman with phantq3dm3
  • 3rd: Ferdinand "cityy" List with ct3dm5
  • 4th: Clinton "Kaz" Freeman with kazdm5
  • 5th: Justin "StormShadow" Ingels with storm3tourney9
  • 6th: Pawel "ShadoW" Chrapka with q3shw26
  • 7th: Bernd "Bliccer" Macht and Vilhelm "g0th" Flohr with gobl_tourney1
  • 8th: Andrew "dONKEY" Dunn with dk_ng2_ctf
  • 9th: nPOBoKaTOP with bata3dm1
  • 10th: Dan "Splat" Pelchat with splatctf1
  • 11th: Patrick "kaffeewunder" Horn with knc_dm1
  • 12th: Nestel with nsdm1

You can download the judging mappack: here
You can download the judging scores and totals: here

:: Prizes and Sponsors


:: Rules

  • -Registration is required on the forums and is open until June 21st
  • -The map should hold at least 8 players (suitable for 8 player FFA or 4v4 TDM/CTF) or 2 players for a 1v1 map
  • -All maps are judged on the same scale, so a smaller map will be held to same to the same quality and complexity standards as larger maps
  • -Doesn't necessarily have to support a specific gametype or mod, but you are welcome to specify one
  • -Map must contain each of the unmodified sponsor images on the map walls; logos will be downloadable shortly after the competition starts
  • -Map must be previously unreleased and a new design; please no map remakes or edits
  • -A majority of the map should be indoors; please no maps without walls or a ceiling/roof, i.e. space maps like Q3DM17
  • -Custom textures are allowed; participants need to make sure all textures are legal to use in this competition
  • -Maps should be designed for normal all-weapon play
  • -Each competitior/competition team is allowed to only submit one map and the .map file should be released with the final .pk3 of the map when submitted to the judges for the final judging (the .map file will *not* be distributed except to judges)
  • -All participants are required to post Radiant screenshots to the competition forums showing progress from start to finish
  • -Once a map is created play testing and posting screenshots is allowed and encouraged
  • -Please check the FAQ for more information

:: Judging

  • -Will be done by a panel of experienced players who are familiar with that map's chosen audience (ie: a CPM map is judged by CPM players, a CTF map is judged by CTF players, etc)
  • -Scored on gameplay/design, overall looks, creativity, and layout
  • -Will occur immediately following the competition end

:: Judges

  • -Adam "SyncError" Pyle from id Software
  • -Richard "noctis" Gansterer
  • -Joe "nineX" Szymkowicz from Ready Up Radio
  • -Gary "akm" Turner
  • -Kevin "Anthem" Lower

  • :: Participant info


    :: More information


    :: Mapping resources


    :: Legal mumbo-jumbo

    • -By entering this competition you agree to have your name published on websites and in newsletters as the winner(s).
    • -Due to licensing restrictions with Autodesk software, 3ds Max and Mudbox are only available to North American winners only. In the event that a non-North American winner wins a prize substitution will occur. I apologize any inconvenience this may cause.

    :: Previous Competitions


    gg

     
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    ATI
    Planetside Software
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    Crucial
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    NoGhost.net
    Last updated: October 19, 2010 @ 13:37 Design by experimettle